{"id":1475,"date":"2020-07-17T15:59:35","date_gmt":"2020-07-17T06:59:35","guid":{"rendered":"https:\/\/www.loweb.xyz\/weblog\/?page_id=1475"},"modified":"2020-12-14T13:03:09","modified_gmt":"2020-12-14T04:03:09","slug":"%ef%bc%92%ef%bc%90%ef%bc%92%ef%bc%90%e5%b9%b4%ef%bc%95%e6%9c%88%e6%99%82%e7%82%b9%e3%81%a7%e3%80%81dps%e3%81%ab%e3%81%8a%e3%81%84%e3%81%a6%e4%bd%bf%e7%94%a8%e3%81%99%e3%82%8bboff%e3%82%a2%e3%83%93-3","status":"publish","type":"page","link":"https:\/\/www.loweb.xyz\/weblog\/?page_id=1475","title":{"rendered":"\uff12\uff10\uff12\uff13\u5e74\uff13\u6708\u6642\u70b9\u3067\u3001DPS\u306b\u304a\u3044\u3066\u4f7f\u7528\u3059\u308bBOFF\u30a2\u30d3\u30ea\u30c6\u30a3(Special BOFF)"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"39\" height=\"48\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgdpsmw1.png\" alt=\"\" class=\"wp-image-1477\"\/><figcaption><strong>Narrow Sensor Bands&nbsp;<\/strong><br>CD : \uff14\uff15\u79d2<br><span class=\"has-inline-color has-pale-cyan-blue-color\">By focusing your ships sensor bands, you gain immunity to confuse and placate abilities, and also gain Bonus Energy Weapon Damage against targets near to you, as you are more able to locate their weak points<\/span><br><strong>\u5168\u30e9\u30f3\u30af\u5171\u901a : Clears placates and confuses when activated<\/strong><br><strong><span class=\"has-inline-color has-vivid-cyan-blue-color\">Rank I : 20% to 10% Bonus Energy Weapon Damage&nbsp;<em>(Decreases with Distance from target up to 6km)<\/em><br>Immunity to Placate<br>Immunity to Confuse<br>+30&nbsp;<a href=\"https:\/\/sto.gamepedia.com\/Skill:_Targeting_Expertise\">Accuracy Rating<\/a><\/span><\/strong><br><strong><span class=\"has-inline-color has-vivid-purple-color\">Rank II : 35% to 15% Bonus Energy Weapon Damage&nbsp;<em>(Decreases with Distance from target up to 6km)<\/em><br>Immunity to Placate<br>Immunity to Confuse<br>+40&nbsp;<a href=\"https:\/\/sto.gamepedia.com\/Skill:_Targeting_Expertise\">Accuracy Rating<\/a><\/span><\/strong><br><strong>Rank III : 50% to 20% Bonus Energy Weapon Damage&nbsp;<em>(Decreases with Distance from target up to 6km)<\/em><br>Immunity to Placate<br>Immunity to Confuse<br>+50&nbsp;<a href=\"https:\/\/sto.gamepedia.com\/Skill:_Targeting_Expertise\">Accuracy Rating<\/a><\/strong><br><strong>\u4f7f\u7528\u3059\u308b\u30e9\u30f3\u30af : III<\/strong><br><span class=\"has-inline-color has-vivid-red-color\">\u4f7f\u7528\u3059\u308b\u3068\uff11\uff10\u79d2\u9593\u3001\u8ddd\u96e2\u306b\u5fdc\u3058\u3066\u30c0\u30e1\u30fc\u30b8\u30dc\u30fc\u30ca\u30b9\u304c\u5165\u308a\u307e\u3059<br>\u30bf\u30fc\u30b2\u30c3\u30c8\u3068\u306e\u8ddd\u96e2\u304c\u8fd1\u3051\u308c\u3070\u8fd1\u3044\u307b\u3069\u5897\u52a0\u5024\u306f\u9ad8\u304f\u306a\u308a\u307e\u3059<br>\u307e\u3042\u3001\u305f\u3060\u7121\u95c7\u77e2\u9c48\u8fd1\u5bc4\u3063\u3066\u3082\u610f\u5473\u306a\u3044\u3067\u3059(\uff61\uff65_\uff65\uff61)<br>\u305d\u3053\u306f\u6163\u308c\u304c\u5fc5\u8981\u3067\u3059\u304c\u3001\u30a2\u30d3\u30ea\u30c6\u30a3\u306f\u30e1\u30bf\u306a\u306e\u3067\u5fc5\u9808<br>\u4f7f\u7528\u3059\u308b\u30e9\u30f3\u30af\u306f\uff13\u3067\u3059\u3001\u305d\u308c\u4ee5\u4e0b\u306f\u5fae\u5999<\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"36\" height=\"46\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgdpsmw2.png\" alt=\"\" class=\"wp-image-1478\"\/><figcaption><strong>Mixed Armaments Synergies<\/strong><br>CD : \uff14\uff15\u79d2<br><span class=\"has-inline-color has-vivid-purple-color\">By firing multiple different types of weapons, you lessen the repeated stress on your ship components, channeling this extra bandwidth into increased effectiveness for your weapon types.<\/span><br><span class=\"has-inline-color has-vivid-purple-color\"><strong>Rank I : Activating a Beam, Cannon, Mine or Torpedo will cause you to gain +30% Bonus All Damage for the other 3 types of weapons.<br>Rank II : Activating a Beam, Cannon, Mine or Torpedo will cause you to gain +40% Bonus All Damage for the other 3 types of weapons.<br>Rank III : Activating a Beam, Cannon, Mine or Torpedo will cause you to gain +50% Bonus All Damage for the other 3 types of weapons.<\/strong><\/span><br><strong>\u4f7f\u7528\u3059\u308b\u30e9\u30f3\u30af : I<\/strong><br><span class=\"has-inline-color has-vivid-red-color\">\u3053\u308c\u306f\u30e1\u30a4\u30f3\u306e\u6b66\u5668\u3068\u306f\u7570\u306a\u308b\u7a2e\u985e\u306e\u6b66\u5668\u3092\u4e00\u3064\u88c5\u5099\u3057\u3066\u3053\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3068\u4e00\u7dd2\u306b\u4f7f\u7528\u3057\u307e\u3059\u3002<br>\u4f8b\u3048\u3070\u3001Cannons\u30d3\u30eb\u30c9\u3067\u3042\u308c\u3070\u5f8c\u65b9\u30b9\u30ed\u30c3\u30c8\u306b\uff11\u3064Omni-Beam<br>Beam\u30d3\u30eb\u30c9\u3067\u3042\u308c\u3070\u3001\u5f8c\u65b9\u306b\uff11\u3064Turret<br>\u3068\u3044\u3063\u305f\u3088\u3046\u306b\u7570\u306a\u308b\u6b66\u5668\uff11\u3064\u88c5\u5099\u3057\u307e\u3059\u3002<br>Miracle Worker\u30b7\u30fc\u30c8\u306e\u821f\u9650\u5b9a\u306a\u306e\u3067\u3001<strong>\u305d\u308c\u4ee5\u5916\u3067\u306fNG\u3067\u3059DPS\u306b\u304a\u3044\u3066\u306f<\/strong><\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"40\" height=\"47\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgdpsitl2.png\" alt=\"\" class=\"wp-image-1479\"\/><figcaption><strong>Intelligence Team<\/strong><br>CD : \uff13\uff10\u79d2<br><span class=\"has-inline-color has-vivid-purple-color\">Using this ability will allow you to intrude on the enemy&#8217;s ability to effectively target you with its weapon systems. For the duration of the debuff, they will suffer a major accuracy penalty when attempting to hit your ship. When this ability is used, your ship will become briefly untargetable while the target enemy is briefly disabled &#8211; this will interrupt any ongoing effects, and cancel their targeting lock on you. Additionally, all nearby mines and targetable torpedoes will not be able to establish a target lock on your ship, causing them to seek out alternative targets.<\/span><br><strong>\u5168\u30e9\u30f3\u30af\u5171\u901a : After 1 sec: +____ Targeting Stealth for 9 sec<\/strong><br><strong>Removes &#8220;Expose Vulnerability&#8221; debuffs for 10 sec<\/strong><br><span style=\"color:#2c48c5\" class=\"has-inline-color\"><strong>Rank I : 50% less Threat Generation for 10 sec<br>+10% Defense for 10 sec<\/strong><\/span><br><strong>Rank II : 66.7% less Threat Generation for 10 sec<br>+15% Defense for 10 sec<\/strong><br>Rank III : 75% less Threat Generation for 10 sec<br>+20% Defense for 10 sec<br><strong>\u4f7f\u7528\u3059\u308b\u30e9\u30f3\u30af : I<\/strong><br><span class=\"has-inline-color has-vivid-red-color\">\u3053\u308c\u306f\u30b9\u30ed\u30c3\u30c8\u304c\u4f59\u3063\u3066\u305f\u3089\u3001\u30bb\u30c3\u30c8\u3057\u307e\u3059\u304c\u3001\u30e9\u30f3\u30af\u306f\uff11\u306e\u307f\u3067OK<br>\u751f\u5b58\u7387\u3092\u9ad8\u3081\u308b\u70ba\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3067\u306f\u3042\u308a\u307e\u3059\u304c<br>\u30b9\u30ed\u30c3\u30c8\u3063\u3066\u305d\u3082\u305d\u3082\u305d\u3093\u306a\u4f59\u3089\u306a\u3044\u306e\u3067\uff61\uff9f(\uff9f\u00b4\u0414\uff40\uff9f)\uff9f\uff61<\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"39\" height=\"44\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgdpsitl.png\" alt=\"\" class=\"wp-image-1476\"\/><figcaption><strong>Override Subsystem Safeties<\/strong><br>CD : \uff16\uff10\u79d2<br><span class=\"has-inline-color has-vivid-cyan-blue-color\">Temporarily override the safety measures in place for all power subsystems, allowing them to support far more power for a limited amount of time. This power dump will decay each second while the safety is overridden, meaning that the benefit you gain will also gradually decrease over the power&#8217;s duration. When the power bonus ends, the strain caused by this procedure will cause one random subsystem to go offline for a short duration. You cannot override the safety on a subsystem that is offline, and doing so does not repair offline subsystems.<\/span><br><strong><span class=\"has-inline-color has-vivid-red-color\">\u5168\u30e9\u30f3\u30af\u5171\u901a : When power bonus ends, one Random Subsystem Offline for 5 sec<\/span><\/strong><br>Rank I : <strong>*+0-30 Max and Current All Power Levels<\/strong><br><span class=\"has-inline-color has-vivid-purple-color\"><strong>Effect lasts 20 sec, but diminishes by 3 Max and Current Subsystem Power every 2 sec<\/strong><\/span><br>Rank II : <strong>*+0-40 Max and Current All Power Levels<\/strong><br><strong><span class=\"has-inline-color has-luminous-vivid-orange-color\">Effect lasts 20 sec, but diminishes by 4 Max and Current Subsystem Power every 2 sec<\/span><\/strong><br>Rank III : <strong>*+0-50 Max and Current All Power Levels<\/strong><br><strong><span class=\"has-inline-color has-luminous-vivid-amber-color\">Effect lasts 20 sec, but diminishes by 5 Max and Current Subsystem Power every 2 sec<\/span><\/strong><br><strong>\u4f7f\u7528\u3059\u308b\u30e9\u30f3\u30af : III<\/strong><br><span class=\"has-inline-color has-vivid-red-color\">\u3053\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3001\u6614\u307b\u3069\u5f37\u529b\u3067\u306f\u306a\u3044\u306b\u3057\u3066\u3082\u4f9d\u7136\u826f\u3044\u30a2\u30d3\u30ea\u30c6\u30a3\u3067\u3001\u526f\u4f5c\u7528\u306f\u5730\u5473\u306b\u304d\u3064\u3044\u3067\u3059\u304c\u3001DPS\u7684\u306b\u99ac\u5473(*\u00b4\u03c9\uff40*)<br>\u4f7f\u7528\u3059\u308b\u30e9\u30f3\u30af\u306f\u306a\u308b\u3079\u304f\uff13\u3067\u3059\u304c\u3001\u306a\u304b\u306a\u304b\uff13\u4f7f\u7528\u51fa\u6765\u308b\u304a\u8239\u306f\u306a\u3044\u306e\u3067\u3060\u3044\u305f\u3044\uff12\u3060\u3068\u601d\u3044\u307e\u3059<br>\u305f\u3060\u3001Intel\u30b7\u30fc\u30c8\u306e\u3042\u308b\u821f\u3067\u306f\u6700\u512a\u5148\u3067\u3053\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3092\u30bb\u30c3\u30c8\u3059\u3079\u304d<\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\" id=\"block-663f4fad-02ed-447c-8c74-cdeb57548dc1\"><img decoding=\"async\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/08\/wbg_epg_dps_pipi12.png\" alt=\"\u753b\u50cf\u306b alt \u5c5e\u6027\u304c\u6307\u5b9a\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002\u30d5\u30a1\u30a4\u30eb\u540d: wbg_epg_dps_pipi12.png\"\/><figcaption><strong>Recursive Shearing<\/strong><br>CD : \uff14\uff10\u79d2<br>Create a localized causal paradox, centered on the firepower being directed at an enemy ship. While present, the phenomenon will &#8216;store&#8217; a portion of all incoming damage directed at that foe. Upon expiration, all of that &#8216;stored&#8217; damage will be instantly re-applied to the foe as a physical burst. A foe may only be affected by one Recursive Shearing effect at a time.<br>The amount of physical damage dealt is proportional only to the difference between the target&#8217;s starting hull and ending hull over the duration of this ability, and can thus have its effectiveness reduced by healing and regeneration abilities. The resulting damage cannot be further strengthened (or resisted).<br><strong>\u5168\u30e9\u30f3\u30af\u5171\u901a : + 2 Entropy<\/strong><br><strong>Rank I : Targets Foe<br>for 5 sec: Amount of Hull Depleted from Target is Stored<br>Upon expiration, deals Physical Damage equal to 15% of&nbsp;Stored&nbsp;value (Ignores Shields and Resistances)<br>Rank II : Targets Foe<br>for 5 sec: Amount of Hull Depleted from Target is Stored<br>Upon expiration, deals Physical Damage equal to 22.5% of&nbsp;Stored&nbsp;value (Ignores Shields and Resistances)<br>Rank III : Targets Foe<br>for 5 sec: Amount of Hull Depleted from Target is Stored<br>Upon expiration, deals Physical Damage equal to 30% of&nbsp;Stored&nbsp;value (Ignores Shields and Resistances)<\/strong><br><strong>\u4f7f\u7528\u3059\u308b\u30e9\u30f3\u30af : III\u306e\u307f<br><\/strong>\u3053\u308c\u306fBO\u30d3\u30eb\u30c9\u306e\u6642\u3060\u3051\u3001Temporal Seat\u3067\u30e9\u30f3\u30af\uff13\u4f7f\u7528\u3067\u304d\u308b\u8239\u306e\u6642\u3001BO\u3068\u306e\u76f8\u6027\u304c\u826f\u3044<br>\u305f\u3060\u3057\u3001\u30e9\u30f3\u30af\uff11\u3057\u304b\u4f7f\u3048\u306a\u3044\u3088\u3046\u306a\u30b7\u30fc\u30c8\u306e\u8239\u306f\u3042\u307e\u308a\u30e1\u30ea\u30c3\u30c8\u306f\u7121\u3044<\/figcaption><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"33\" height=\"44\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/12\/epg2020vic.png\" alt=\"\" class=\"wp-image-4278\"\/><figcaption><strong>Viral Impulse Burst<\/strong><br>CD\uff1a\uff14\uff15\u79d2<br><strong><span class=\"has-inline-color has-vivid-purple-color\">Send out a wave of viral information specifically designed to override nearby enemies&#8217; navigational controls. Affected foes will find their engine subsystem receiving a huge influx of additional power, along with an additional speed increase, but their turn rate and throttle controls will be disabled. The culmination of these effects is that foes will end up &#8220;running away&#8221; from the user, giving them an opportunity to regroup.<\/span><\/strong><br><br>Rank I<br><strong><span class=\"has-inline-color has-vivid-green-cyan-color\">Affects Foe (5 max)Current Engine Power set to 125<br>Curren Weapon Power, Shield Power and Auxiliary Power set to 25<br>+50 Flight Speed for 6 sec<br>-99% Flight Turn Rate for 6 sec<\/span><\/strong><br><br>Rank II<br><strong><span class=\"has-inline-color has-pale-cyan-blue-color\">Affects Foe (5 max)Current Engine Power set to 125<br>Curren Weapon Power, Shield Power and Auxiliary Power set to 25<br>+75 Flight Speed for 7 sec<br>-99% Flight Turn Rate for 7 sec<\/span><\/strong><br><br>Rank III<br><strong><span class=\"has-inline-color has-vivid-cyan-blue-color\">Affects Foe (5 max)Current Engine Power set to 125<br>Curren Weapon Power, Shield Power and Auxiliary Power set to 25<br>+100 Flight Speed for 8 sec<br>-99% Flight Turn Rate for 8 sec<\/span><\/strong><br><br><strong><span class=\"has-inline-color has-vivid-red-color\">\u3053\u3061\u3089\u306f\u4f7f\u3046\u30b1\u30fc\u30b9\u306f\u7a00\u3067\u3042\u308a\u3001StarShip Trait\u306bKick(Kick Them Thile they\u2019re Down)\u4f7f\u7528\u3059\u308b\u5834\u5408\u306b\u9650\u308a\u3001\u914d\u7f6e\u3057\u305f\u308a\u3059\u308b\u30a2\u30d3\u30ea\u30c6\u30a3\u3067\u3001\u901a\u5e38\u306f\u4f7f\u7528\u3057\u307e\u305b\u3093<\/span><\/strong><br><br><strong>\u4f7f\u7528\u3059\u308b\u30e9\u30f3\u30af: Rank I<\/strong><\/figcaption><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":1202,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1475","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/pages\/1475","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1475"}],"version-history":[{"count":6,"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/pages\/1475\/revisions"}],"predecessor-version":[{"id":4280,"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/pages\/1475\/revisions\/4280"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/media\/1202"}],"wp:attachment":[{"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1475"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}