{"id":1167,"date":"2020-07-13T16:59:10","date_gmt":"2020-07-13T07:59:10","guid":{"rendered":"https:\/\/www.loweb.xyz\/weblog\/?page_id=1167"},"modified":"2020-12-14T12:55:28","modified_gmt":"2020-12-14T03:55:28","slug":"%ef%bc%92%ef%bc%90%ef%bc%92%ef%bc%90%e5%b9%b4%ef%bc%95%e6%9c%88%e6%99%82%e7%82%b9%e3%81%a7%e3%80%81dps%e3%81%ab%e3%81%8a%e3%81%84%e3%81%a6%e4%bd%bf%e7%94%a8%e3%81%99%e3%82%8bboff%e3%82%a2%e3%83%93","status":"publish","type":"page","link":"https:\/\/www.loweb.xyz\/weblog\/?page_id=1167","title":{"rendered":"\uff12\uff10\uff12\uff13\u5e74\uff13\u6708\u6642\u70b9\u3067\u3001DPS\u306b\u304a\u3044\u3066\u4f7f\u7528\u3059\u308bBOFF\u30a2\u30d3\u30ea\u30c6\u30a3(Tactical)"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"40\" height=\"52\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgblg_p1.png\" alt=\"\" class=\"wp-image-1168\"\/><figcaption><strong>Attack Pattern Beta<\/strong><br><span class=\"has-inline-color has-vivid-cyan-blue-color\">CD : 30 Secs<\/span>(A2B\u306b\u3088\u308a15)<br><span class=\"has-inline-color has-vivid-green-cyan-color\">\u30e1\u30bf\u306e\u6709\u7121 : \u30e1\u30bf<\/span><br><span class=\"has-inline-color has-vivid-purple-color\">Attack Pattern Beta grants an enhancement to the owner&#8217;s weapons that marks targets. Any target you attack will have its <strong>damage resistance and stealth debuffed<\/strong>. The duration of the debuff is short, meaning it will shift to whichever target the owner is attacking.<\/span><br><strong>Rank I : to target: -30 all damage resistance for 5 seconds<br>Rank II : to target: -39.9 all damage resistance for 5 seconds<br>Rank III : to target: -49.8 all damage resistance for 5 seconds<\/strong><br><strong><span class=\"has-inline-color has-luminous-vivid-orange-color\">\u4f7f\u7528\u3059\u308bRank : I to III<\/span><\/strong><br><span class=\"has-inline-color has-vivid-red-color\">APB\u306f\u4f7f\u7528\u3059\u308b\u3068\uff11\uff10\u79d2\u9593\u4e0a\u8a18\u306e\u30c7\u30d0\u30d5\u3092\u76f8\u624b\u306b\u4ed8\u4e0e\u51fa\u6765\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002<br>\u30e1\u30a4\u30f3\u3067\u4f7f\u3063\u3066\u3044\u304fAP\u30a2\u30d3\u30ea\u30c6\u30a3\u3067\u3059(*\u00b4\u03c9\uff40*)<\/span><br><span class=\"has-inline-color has-vivid-red-color\">Rank III\u306f\u30b9\u30ed\u30c3\u30c8\u4e8b\u60c5\u306b\u3088\u3063\u3066\u5909\u308f\u3063\u3066\u304d\u307e\u3059\u3001\u3060\u3044\u305f\u3044\u306f<strong>Rank I\u3092\u4f7f\u3046<\/strong>\u3053\u3068\u306b\u306a\u308a\u307e\u3059\u3002<\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"41\" height=\"54\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgblg_p4.png\" alt=\"\" class=\"wp-image-1389\"\/><figcaption><strong>Beams: Fire at Will<\/strong><br><span class=\"has-inline-color has-luminous-vivid-orange-color\">CD : 30 Secs<\/span>(A2B\u306b\u3088\u308a20)<br><strong>\u7bc4\u56f2 : AoE<\/strong><br><span class=\"has-inline-color has-vivid-green-cyan-color\">\u30e1\u30bf\u306e\u6709\u7121 : \u30e1\u30bf<\/span><br>\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u6709\u52b9\u6642\u9593: 10 secs (<a href=\"https:\/\/sto.gamepedia.com\/Trait:_Redirecting_Arrays\">Redirecting Arrays<\/a>\u4f7f\u7528\u6642\u306f\u6700\u5927 15secs)<br><span class=\"has-inline-color has-vivid-purple-color\">The Bridge Officer fires your beam weapons at multiple targets of their choice. This ability applies to both\u00a0<a href=\"https:\/\/sto.gamepedia.com\/Beam_Array\">Beam Arrays<\/a>\u00a0and\u00a0<a href=\"https:\/\/sto.gamepedia.com\/Dual_Beam_Bank\">Dual Beam Banks<\/a>. A standard beam attack cycle is four attacks against a single target. After activation,\u00a0<em>all<\/em>\u00a0beam weapons will attack the selected target (if within its arc, otherwise a random target) and a second random target within their firing arc and attack them five times each (for a total of 10 beam attacks per cycle). The effect will apply to any firing cycle that begins during the ability&#8217;s duration. If only one target is present, only five attacks are performed. This ability is effective in delivering sustained fire against a few ships or for taking out fighter swarms and targetable projectiles.<\/span><br><strong>Rank I : Your Beam Weapons deal 80% of their normal damage with each shot.<br>Your Beam Weapons have 50 less accuracy rating<\/strong><br><span class=\"has-inline-color has-cyan-bluish-gray-color\"><strong>Rank II : Your Beam Weapons deal 85% of their normal damage with each shot.<br>Your Beam Weapons have 40 less accuracy rating<\/strong><\/span><br><span class=\"has-inline-color has-vivid-purple-color\"><strong>Rank III : Your Beam Weapons deal 90% of their normal damage with each shot.<br>Your Beam Weapons have 30 less accuracy rating<\/strong><\/span><br><strong><span class=\"has-inline-color has-luminous-vivid-orange-color\">\u4f7f\u7528\u3059\u308bRank : I or III<\/span><\/strong><br><span class=\"has-inline-color has-vivid-red-color\">\u30b9\u30ed\u30c3\u30c8\u4e8b\u60c5\u304c\u8a31\u3059\u9650\u308a\u6700\u5927\u306e\u30e9\u30f3\u30af\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002\u3053\u308c\u30c0\u30e1\u30fc\u30b8\u306e\u30de\u30a4\u30ca\u30b9\u88dc\u6b63\u304c\u5730\u5473\u306b\u304d\u3064\u3044\uff61\uff9f(\uff9f\u00b4\u0414\uff40\uff9f)\uff9f\uff61<br><strong>Rank III\u3092\u5fc5\u305a\u4f7f\u7528<\/strong>\u3068\u8a00\u3044\u305f\u3044\u3068\u3053\u308d\u3067\u3059\u304c\u3001\u73fe\u5728\u306f\u305d\u306e\u9650\u308a\u3067\u306f\u3042\u308a\u307e\u305b\u3093<\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"42\" height=\"50\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgblg_p5.png\" alt=\"\" class=\"wp-image-1392\"\/><figcaption><strong>Beams: Overload<\/strong><br><span class=\"has-inline-color has-vivid-cyan-blue-color\">CD : 30 Secs<\/span>(A2B\u306b\u3088\u308a15)<br><strong>\u7bc4\u56f2 : Single<\/strong><br><span class=\"has-inline-color has-vivid-purple-color\">\u30e1\u30bf\u306e\u6709\u7121 : \u30e1\u30bf<\/span><br>\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u6709\u52b9\u6642\u9593: 10 secs (<a href=\"https:\/\/sto.gamepedia.com\/Trait:_Redirecting_Arrays\"><\/a><a href=\"https:\/\/sto.gamepedia.com\/Trait:_Superweapon_Ingenuity\">Superweapon Ingenuity<\/a>\u4f7f\u7528\u6642\u306f\u6700\u5927 15secs)<br><span class=\"has-inline-color has-vivid-cyan-blue-color\">Overload massively increases the damage caused by your Beam Weapons for a short duration, at the cost of slower shots for the duration. When activated, this ability can be used to quickly lower a shield facing, or to inflict significant burst damage to an exposed hull.<br>The ability&#8217;s damage is a set multiple of the underlying weapon damage, with higher ranks providing a larger damage multiplier. Increasing your training in weapons skills will improve the underlying weapon damage, resulting in an increase in the damage of Beam Overload. With higher ranks of this ability, the proper tactical consoles, and significant weapons training, it is possible to inflict devastating amounts of damage to an exposed hull on a critical hit.<br>Beam Overload also has an unlisted modifier that increase Weapon Power cost by an additional 50%.<br>Having one Beam Overload buff active will prevent you from activating any other copies of Beam Overload. Consuming a Beam Overload buff to fire a beam overload will trigger a 5 second cooldown period during which no other Beam Overload powers can be activated. This 5 second cooldown period is not triggered if the buff just wears off due to duration\/unuse, or if the buff is purged by a dispel effect.<\/span><br><strong>Rank I : Beam Damage increased to 3x of default<br>Rank II : Beam Damage increased to 3.5x of default<br><span class=\"has-inline-color has-luminous-vivid-orange-color\">Rank III : Beam Damage increased to 4x of default<\/span><\/strong><br><strong><span class=\"has-inline-color has-vivid-purple-color\">\u4f7f\u7528\u3059\u308bRank : III<\/span><\/strong><br><span class=\"has-inline-color has-vivid-red-color\">\u30b9\u30ed\u30c3\u30c8\u4e8b\u60c5\u304c\u8a31\u3059\u9650\u308a\u6700\u5927\u306e\u30e9\u30f3\u30af\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002<br><strong>Rank III\u3092\u5fc5\u305a\u4f7f\u7528<\/strong><\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"42\" height=\"51\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgblg_p6.png\" alt=\"\" class=\"wp-image-1397\"\/><figcaption><strong>Cannon Scatter Volley<\/strong><br><span class=\"has-inline-color has-luminous-vivid-orange-color\">CD : 30 Secs<\/span>(A2B\u306b\u3088\u308a15)<br><strong>\u7bc4\u56f2 : AoE<\/strong><br><span class=\"has-inline-color has-vivid-cyan-blue-color\">\u30e1\u30bf\u306e\u6709\u7121 : \u30e1\u30bf<\/span><br>\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u6709\u52b9\u6642\u9593: 10 secs (<a href=\"https:\/\/sto.gamepedia.com\/Trait:_Superweapon_Ingenuity\"><\/a><a href=\"https:\/\/sto.gamepedia.com\/Trait:_Withering_Barrage\">Withering Barrage<\/a>\u4f7f\u7528\u6642\u306f\u6700\u5927 15secs)<br><span class=\"has-inline-color has-vivid-purple-color\">Scatter Volley improves your next cannon attack. Fires a cone area of effect cannon spray centered on your target.<\/span><br><strong>Rank I : Your Cannon weapons deal 100% of their normal damage with each shot.<br>Your Cannon weapon have 50 reduced accuracy rating<\/strong><br><strong><span class=\"has-inline-color has-cyan-bluish-gray-color\">Rank II : Your Cannon weapons deal 105% of their normal damage with each shot.<br>Your Cannon weapon have 40 reduced accuracy rating<\/span><\/strong><br><strong><span class=\"has-inline-color has-vivid-red-color\">Rank III : Your Cannon weapons deal 110% of their normal damage with each shot.<br>Your Cannon weapon have 30 reduced accuracy rating<\/span><\/strong><br><strong><span class=\"has-inline-color has-vivid-purple-color\">\u4f7f\u7528\u3059\u308bRank : III<\/span><\/strong><br><span class=\"has-inline-color has-vivid-red-color\">\u30b9\u30ed\u30c3\u30c8\u4e8b\u60c5\u304c\u8a31\u3059\u9650\u308a\u6700\u5927\u306e\u30e9\u30f3\u30af\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002<br><strong>Rank III\u3092\u5fc5\u305a\u4f7f\u7528<\/strong><\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"41\" height=\"49\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgblg_p7.png\" alt=\"\" class=\"wp-image-1401\"\/><figcaption><strong>Cannon Rapid Fire<\/strong><br><span class=\"has-inline-color has-pale-cyan-blue-color\">CD : 30 Secs(A2B\u306b\u3088\u308a15)<\/span><br><strong>\u7bc4\u56f2 : Single<\/strong><br><span class=\"has-inline-color has-vivid-cyan-blue-color\">\u30e1\u30bf\u306e\u6709\u7121 : \u30e1\u30bf<\/span><br>\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u6709\u52b9\u6642\u9593: 10 secs (<a href=\"https:\/\/sto.gamepedia.com\/Trait:_Withering_Barrage\"><\/a><a href=\"https:\/\/sto.gamepedia.com\/Trait:_Go_for_the_Kill\">Go for the Kill<\/a>\u4f7f\u7528\u6642\u306f\u6700\u5927 15secs)<br><span class=\"has-inline-color has-vivid-cyan-blue-color\">Rapid Fire improves your next cannon attack. Quickly fires numerous bolts. Each bolt does less damage than a normal cannon shot.<\/span><br><strong>Rank I : Additionally, for this duration, your cannon weapon deal 100% of their normal damage with each shot.<\/strong><br><strong>Rank II : Additionally, for this duration, your cannon weapon deal 110% of their normal damage with each shot.<\/strong><br><strong><span class=\"has-inline-color has-luminous-vivid-orange-color\">Rank III : Additionally, for this duration, your cannon weapon deal 120% of their normal damage with each shot.<\/span><\/strong><br><strong>\u4f7f\u7528\u3059\u308bRank : III<\/strong><br><span class=\"has-inline-color has-vivid-red-color\">\u30b9\u30ed\u30c3\u30c8\u4e8b\u60c5\u304c\u8a31\u3059\u9650\u308a\u6700\u5927\u306e\u30e9\u30f3\u30af\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002<br><strong>Rank III\u3092\u5fc5\u305a\u4f7f\u7528<\/strong><\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"38\" height=\"49\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgblg_p8.png\" alt=\"\" class=\"wp-image-1405\"\/><figcaption><strong>Kemocite Laced Weaponary<\/strong><br><span class=\"has-inline-color has-pale-cyan-blue-color\">CD : 30 Secs(A2B\u306b\u3088\u308a15)<\/span><br><span class=\"has-inline-color has-vivid-purple-color\">\u30e1\u30bf\u306e\u6709\u7121 : \u30e1\u30bf<\/span><br>\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u6709\u52b9\u6642\u9593: 10 secs<br>\u5165\u624b\u65b9\u6cd5: Infinity Lockbox<br><span class=\"has-inline-color has-vivid-green-cyan-color\">While this enhancement is active, your weapons have a chance to deal additional&nbsp;<a href=\"https:\/\/sto.gamepedia.com\/Damage_type_(space)#Non-Exotic_Radiation_sources\">Radiation<\/a>&nbsp;damage to a small radius around your foes. This explosive impact is powerful enough to also reduce their damage resistance for a short time.<\/span><br><strong>Rank I : 682.2 Radiation damage to foes in 1km radius of target<br>-10 all damage resistance rating to foes in 1km radius of target<\/strong><br><strong><span class=\"has-inline-color has-luminous-vivid-amber-color\">Rank II : 817.1 Radiation damage to foes in 1km radius of target<br>-12.5 all damage resistance rating to foes in 1km radius of target<\/span><\/strong><br><strong>Rank III : 1006 Radiation damage to foes in 1km radius of target<br>-15 all damage resistance rating to foes in 1km radius of target<\/strong><br><strong><span class=\"has-inline-color has-vivid-purple-color\">\u4f7f\u7528\u3059\u308bRank : I or II<\/span><\/strong><br><span class=\"has-inline-color has-vivid-red-color\">\u30b9\u30ed\u30c3\u30c8\u304c\u4f59\u3063\u3066\u305f\u3089III\u3082\u826f\u3044\u3067\u3059\u3051\u3069\u3001\u5927\u62b5\u4f59\u3089\u306a\u3044\u306e\u3067II\u3068\u304b\u3067(\uff61\uff65_\uff65\uff61)<\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"42\" height=\"50\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgblg_p9.png\" alt=\"\" class=\"wp-image-1408\"\/><figcaption><strong>Torpedo Spread<\/strong><br>CD : 30 Secs(A2B\u306b\u3088\u308a15)<br>\u30e1\u30bf\u306e\u6709\u7121 : \u30e1\u30bf<br><strong><span class=\"has-inline-color has-vivid-cyan-blue-color\">Rank I : Up to 3 targets acquired in firing arc, with 2 torpedoes for each target.<br>Rank II : Up to 4 targets acquired in firing arc, with 3 torpedoes for each target.<br>Rank III : Up to 5 targets acquired in firing arc, with 4 torpedoes for each target.<\/span><\/strong><br><span class=\"has-inline-color has-vivid-red-color\">\u9b5a\u96f7\u3082\u6df7\u3056\u308b\u30e1\u30bf\u30d3\u30eb\u30c9\u3082\u3042\u308b\u73fe\u5728\u3067\u306f\u4f7f\u7528\u3057\u307e\u3059\u3001\u73fe\u5728\u6df7\u305c\u6df7\u305c\u3059\u308b\u30bf\u30a4\u30d7\u306fPolaron\u53ca\u3073Plasma\u3042\u305f\u308a\u3067\u3001\u305d\u306e\u969b\u306fETM Trait\u5fc5\u9808\u3067\u3059(Beam\u306e\u307f\u3001Cannon\u306f\u8981\u308a\u307e\u305b\u3093)<\/span><br><strong>\u4f7f\u7528\u3059\u308bRank : III<\/strong><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"219\" height=\"53\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgblg_p10-1.png\" alt=\"\" class=\"wp-image-1422\"\/><figcaption><strong>Tactical Team<\/strong><br>CD : 30 Secs(A2B\u306b\u3088\u308a15)<br>\u30e1\u30bf\u306e\u6709\u7121 : \u30e1\u30bf<br><span class=\"has-inline-color has-pale-cyan-blue-color\">Tactical Team deploys a security crew and grants a tactical buff for your own ship or an ally, along with automated shield strength distribution to shields under attack. Also removes crew and tactical debuffs for the duration. Tactical Team can be deployed even when held.<\/span><br><strong>\u5168\u30e9\u30f3\u30af\u5171\u901a : Removes hostile boarding parties over 10 sec<br>Removes tactical debuffs over 5 sec<\/strong><br><strong><span class=\"has-inline-color has-vivid-cyan-blue-color\">Rank I : +18&nbsp;<a href=\"https:\/\/sto.gamepedia.com\/Skill:_Energy_Weapon_Training\">Energy Weapon Training<\/a>&nbsp;for 10 sec<br>+18&nbsp;<a href=\"https:\/\/sto.gamepedia.com\/Skill:_Projectile_Weapon_Training\">Projectile Weapon Training<\/a>&nbsp;for 10 sec<\/span><\/strong><br><strong><span class=\"has-inline-color has-cyan-bluish-gray-color\">Rank II : +24&nbsp;<a href=\"https:\/\/sto.gamepedia.com\/Skill:_Energy_Weapon_Training\">Energy Weapon Training<\/a>&nbsp;for 10 sec<br>+24&nbsp;<a href=\"https:\/\/sto.gamepedia.com\/Skill:_Projectile_Weapon_Training\">Projectile Weapon Training<\/a>&nbsp;for 10 sec<\/span><\/strong><br><strong><span class=\"has-inline-color has-very-light-gray-color\">Rank III : +36&nbsp;<a href=\"https:\/\/sto.gamepedia.com\/Skill:_Energy_Weapon_Training\">Energy Weapon Training<\/a>&nbsp;for 10 sec<br>+36&nbsp;<a href=\"https:\/\/sto.gamepedia.com\/Skill:_Projectile_Weapon_Training\">Projectile Weapon Training<\/a>&nbsp;for 10 sec<\/span><\/strong><br><strong><span class=\"has-inline-color has-luminous-vivid-orange-color\">\u4f7f\u7528\u3059\u308bRank : I<\/span><\/strong><br><span class=\"has-inline-color has-vivid-red-color\"><strong>\u901a\u5e38\u306fI\u3057\u304b\u4f7f\u7528\u3057\u307e\u305b\u3093<\/strong>\u3001II,III\u306f\u30b9\u30ed\u30c3\u30c8\u57cb\u3081\u308b\u4fa1\u5024\u306f\u3042\u308a\u307e\u305b\u3093<\/span><br><span class=\"has-inline-color has-vivid-red-color\">Cat1\u76f8\u5f53\u3067\u3059\u3057\u3001\u4ed6\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3067\u30b9\u30ed\u30c3\u30c8\u57cb\u3081\u305f\u307b\u3046\u304c\u826f\u3044<\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"39\" height=\"52\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgblg_p11.png\" alt=\"\" class=\"wp-image-1425\"\/><figcaption><strong>Distributed Targeting<\/strong><br><strong>CD : 30 Secs(A2B\u306b\u3088\u308a15)<br>\u30e1\u30bf\u306e\u6709\u7121 : \u7121<\/strong><br>\u5165\u624b\u65b9\u6cd5: Infinity Lockbox<br><span class=\"has-inline-color has-vivid-purple-color\">Activate a series of auxiliary targeting systems which allow for all weapon damage dealt to a given target to be distributed to nearby enemies as well. The distributed targeting systems are capable of reflecting up to three attacks every half second per damage type, causing up to 3 nearby foes within 3km to take a portion of the damage dealt.<\/span><br><strong><span class=\"has-inline-color has-luminous-vivid-orange-color\">Rank I : Chain 16.8% of incoming damage (50% Shield Penetration) to up 3 to foes in 3km radius of target<\/span><\/strong><br>Rank II : Chain 23.4% of incoming damage (50% Shield Penetration) to up 3 to foes in 3km radius of target<br>Rank III : Chain 30% of incoming damage (50% Shield Penetration) to up 3 to foes in 3km radius of target<br><strong>\u4f7f\u7528\u3059\u308bRank : I<\/strong><br><span class=\"has-inline-color has-vivid-red-color\"><strong>\u901a\u5e38\u306fI\u3057\u304b\u4f7f\u7528\u3057\u307e\u305b\u3093<\/strong>\u3001II,III\u306f\u30b9\u30ed\u30c3\u30c8\u57cb\u3081\u308b\u4fa1\u5024\u306f\u3042\u308a\u307e\u305b\u3093<br>Cat1\u76f8\u5f53\u3067\u3059\u3057\u3001\u4ed6\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3067\u30b9\u30ed\u30c3\u30c8\u57cb\u3081\u305f\u307b\u3046\u304c\u826f\u3044<\/span><br><span class=\"has-inline-color has-vivid-red-color\">\u30b9\u30ed\u30c3\u30c8\u4f59\u3063\u3066\u4f59\u3063\u3066\u3057\u3087\u3046\u304c\u306a\u3044\u3088\u30fc\uff61\uff9f(\uff9f\u00b4\u0414\uff40\uff9f)\uff9f\uff61\u3063\u3066\u5834\u5408\u3060\u3051\u30bb\u30c3\u30c8<\/span><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"43\" height=\"49\" src=\"https:\/\/www.loweb.xyz\/weblog\/wp-content\/uploads\/2020\/07\/wbgblg_p12.png\" alt=\"\" class=\"wp-image-1428\"\/><figcaption><strong>Best Served Cold<\/strong><br><strong>CD : 30 Secs(A2B\u306b\u3088\u308a15)<br>\u30e1\u30bf\u306e\u6709\u7121 : \u7121<\/strong><br>\u5165\u624b\u65b9\u6cd5: Q&#8217;s winter wonderland Event Store<br><span class=\"has-inline-color has-vivid-green-cyan-color\">Cause a sympathetic reaction within the foe&#8217;s vessel, which interacts with incoming energy damage. Each time they are damaged, they will take an additional amount of Cold Damage to their Hull.<\/span><br><strong>\u5168\u30e9\u30f3\u30af\u5171\u901a : DOT and Reflected Damage do not trigger this, nor does damage below a threshold of 350<\/strong><br><span class=\"has-inline-color has-luminous-vivid-amber-color\">Rank I : Marks Foe for 8 sec causing 1.0X% of Energy Damage dealt to them to also be applied as additional Cold Damage<br>Rank II : Marks Foe for 8 sec causing 1.75X% of Energy Damage dealt to them to also be applied as additional Cold Damage<br>Rank III : Marks Foe for 8 sec causing 2.5X% of Energy Damage dealt to them to also be applied as additional Cold Damage<\/span><br><span class=\"has-inline-color has-vivid-red-color\"><strong>\u4f7f\u7528\u3059\u308bRank : I<\/strong><br><strong>\u901a\u5e38\u306fI\u3057\u304b\u4f7f\u7528\u3057\u307e\u305b\u3093<\/strong>\u3001II,III\u306f\u30b9\u30ed\u30c3\u30c8\u57cb\u3081\u308b\u4fa1\u5024\u306f\u3042\u308a\u307e\u305b\u3093<br>Cat1\u76f8\u5f53\u3067\u3059\u3057\u3001\u4ed6\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3067\u30b9\u30ed\u30c3\u30c8\u57cb\u3081\u305f\u307b\u3046\u304c\u826f\u3044<br>\u30b9\u30ed\u30c3\u30c8\u4f59\u3063\u3066\u4f59\u3063\u3066\u3057\u3087\u3046\u304c\u306a\u3044\u3088\u30fc\uff61\uff9f(\uff9f\u00b4\u0414\uff40\uff9f)\uff9f\uff61\u3063\u3066\u5834\u5408\u3060\u3051\u30bb\u30c3\u30c8<\/span><\/figcaption><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":1169,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1167","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/pages\/1167","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1167"}],"version-history":[{"count":30,"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/pages\/1167\/revisions"}],"predecessor-version":[{"id":4277,"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/pages\/1167\/revisions\/4277"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=\/wp\/v2\/media\/1169"}],"wp:attachment":[{"href":"https:\/\/www.loweb.xyz\/weblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1167"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}