【ニコニコミュニティ】ZzZ_sleepさんのコミュニティ
Xserver Business

原則的にはDPSと同じものを使用します

ただし、ヘイトを取らないといけない立場上、Intel Teamやヘイトを下げたり回避するものは使用厳禁です

タンク用アビリティを以下に紹介しておきます(。・_・。)

既に十分な生存性を確保出来ている場合はDPS、又はDPSサポートを優先してやってくだし

以下は生存性に不安を抱えている白身用(´・ω・`)

Causal Reversion

Avoid the strict requirements of causality by retroactively preventing the hull lost from damage received in the past. These manifests as a hull heal in the present timestream. This effect is improved by Entropy inflicted on foes in the nearby vicinity, but does not consume Entropy from them.

CD : 30秒
DCD/GCD : 15秒

Rank I : To self + 3,288.1 Hit Points
Additional 591.9-2,959.3 Hit Points, Based on number of Foes within a 10km afflicted with Entropy (Max 5)
Removes all hostile Damage-Over-Time and Entropy effects from self for 5 seconds.

Rank II : To self + 4,373.1 Hit Points
Additional 769.4 – 3,847 Hit Points, Based on number of Foes within a 10km afflicted with Entropy (Max 5)
Removes all hostile Damage-Over-Time and Entropy effects from self for 5 seconds.

Rank III : To self + 5,458.2 Hit Points
Additional 947 – 4,734.8 Hit Points, Based on number of Foes within a 10km afflicted with Entropy (Max 5)
Removes all hostile Damage-Over-Time and Entropy effects from self for 5 seconds.

使用するランク : Iのみ

ヒール用、相手のEntropyがあれば追加ヒール得られますが、無くても最低量は回復出来る
Temporal Operatice搭載のCruiser乗ってて、生存率確保したーい!。゚(゚´Д`゚)゚。
って場合は1つ目のスロットへがちょりんこ
ランク2以上は無駄、他のアビリティの方優先


Overwhelm Emitters

Mark the target foe to coordinate the attacks of nearby allies. Any energy damage dealt to the marked foe will cause extra shield damage, while leeching off some of that shield energy to apply to the ally that made the attack.

CD : 45秒

Ability : All Energy Damage to Marked Foe Triggers:
To Ally: 10% of Damage as Shield Regeneration
To Foe: 10% of Damage as Shield Drain
Can only trigger once per 0.5 sec
(Rank II 15% Rank III 20%)

使用するランク : I or II

ダメージの一部をShieldへちゅうちゅう、相手のShieldから吸い取って我が物とする
まあこれも生存用で、Command搭載Cruiserの時